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Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Friday, July 12, 2013

Models made for The Architecture Academy - Blender Guru

Last year Andrew Price from Blender Guru, hired me to make some models for The Architecture Academy that just opened up this week.

The Architecture Academy is an online training portal packed with training videos, models and texture banks, ebooks and a forum ran by Andrew and is all related to the creation of architectural imaging.  Topics such as modeling, texturing, interior and exterior design principles, scene and cameras setup, artificial and natural lighting and setups for Blender's Cycles rendering engine will be covered.

Below are some of the models I did for this workshop and that the attendees will be able to download and use.

All of the models were done entirely in Blender and the textures were painted in Blender and Gimp. They are both open source software and really capable of doing a professional job.















Wednesday, May 15, 2013

Human organs - Heart and liver texture painting

After the modeling and sculpting, I painted the textures for the heart and liver. The textures on the lungs, stomach and intestines are just procedural textures that I just made up for this rendering.


Actually in the final animation, only the liver will be visible as a normal shading mode, the other organs will be rendered with transparencies. This project is about the life cycle of Malaria in the human body and in the mosquito. So in this case, with the semi-transparent organs, the camera will be showing the Malaria parasite flowing through the circulatory system into the liver.