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Wednesday, September 24, 2014

Blender 101: The Modifier Encyclopedia

Yay! My very first article at Blender Guru.

Take a look at every single Modifier in Blender with a brief explanation, ideas for usage and an animated example.

http://www.blenderguru.com/articles/blender-101-modifier-encyclopedia/


Tuesday, September 23, 2014

Botanical illustration - pencil sketches

This year I've started attending to a botanical illustration lectures at CIBP - Centro de Ilustração Botânica do Paraná. I feels really good to dedicate my self to the use of natural media again.

The first semester was devoted to the use of pencil and black ink.










Wednesday, April 30, 2014

The Architecture Academy v1.5

After 7 months of a lot of work, The Architecture Academy v1.5 is about to start. Andrew Price just posted a teaser trailer.



Just like last time, my duties were to model furniture that will be used throughout the workshop and will be available for download so subscribers can use them in their own projects.

Together with Reynante Martinez, a fellow furniture modeler and Rob Garlington our supervisor and also plant modeler, we've made more than 100 new models and even went back to update/fix a few models from v1.0 that needed an uplift.

I hope you enjoy them.

Wednesday, February 5, 2014

Animation for the Marista Group.


This was a test animation I made for the Marista Group while I worked for them. It was supposed to be used at their planetarium at PUCPR university.

Unfortunately I never got the chance to show anyone there besides my work colleagues.

Sunday, July 14, 2013

Furniture animation from The Architecture Academy - Blender Guru

Andrew Price from Blender Guru just made a really nice animation of some of the furniture models I showed on my previous post.



Rob Garlington was the other artist that worked with me on the creation of this model pack. Some of the furniture are his and many (or all) of the trees on the pack. Some of them can be seen on his website.

Friday, July 12, 2013

Models made for The Architecture Academy - Blender Guru

Last year Andrew Price from Blender Guru, hired me to make some models for The Architecture Academy that just opened up this week.

The Architecture Academy is an online training portal packed with training videos, models and texture banks, ebooks and a forum ran by Andrew and is all related to the creation of architectural imaging.  Topics such as modeling, texturing, interior and exterior design principles, scene and cameras setup, artificial and natural lighting and setups for Blender's Cycles rendering engine will be covered.

Below are some of the models I did for this workshop and that the attendees will be able to download and use.

All of the models were done entirely in Blender and the textures were painted in Blender and Gimp. They are both open source software and really capable of doing a professional job.















Friday, May 17, 2013

Human organs - test render from Maya

After finishing the modeling and texture painting in Blender, I imported the model in Maya via .FBX file format. The mesh looks great without flaws, even the materials names and basic settings were imported correctly.

Below is a preliminary test of the materials and lighting done in Maya.The next steps would be:
  • Animate the heart and maybe lungs;
  • Add particles simulation to show the flow of blood and malaria parasites entering the heart and flowing to the liver;
  • Animate the camera.



I haven't figure out yet a few things regarding the particles animation, I could either look for realistic blood flow in sync to the heart beat, but the speed would turn out to be to fast and not really didactic. I could opt for just a steady flow, so its more understandable where the parasites are coming from and where they are heading.

Another issue that I will have to deal with it's the actual scale of the parasites and blood cells  I will have to greatly exaggerate them so the viewer can recognize the liver and the actual parasites in the same shot.

I'll first try to pin down a camera animation with the voice over recording, and from there I'll try different scales for them and see what they look like in the final rendered image.