After finishing the modeling and texture painting in Blender, I imported the model in Maya via .FBX file format. The mesh looks great without flaws, even the materials names and basic settings were imported correctly.
Below is a preliminary test of the materials and lighting done in Maya.The next steps would be:
- Animate the heart and maybe lungs;
- Add particles simulation to show the flow of blood and malaria parasites entering the heart and flowing to the liver;
- Animate the camera.
I haven't figure out yet a few things regarding the particles animation, I could either look for realistic blood flow in sync to the heart beat, but the speed would turn out to be to fast and not really didactic. I could opt for just a steady flow, so its more understandable where the parasites are coming from and where they are heading.
Another issue that I will have to deal with it's the actual scale of the parasites and blood cells I will have to greatly exaggerate them so the viewer can recognize the liver and the actual parasites in the same shot.
I'll first try to pin down a camera animation with the voice over recording, and from there I'll try different scales for them and see what they look like in the final rendered image.
I'll first try to pin down a camera animation with the voice over recording, and from there I'll try different scales for them and see what they look like in the final rendered image.
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