After receiving some emails about this, I noticed that most of the visitors coming to my blog come from od[force] community. od[force] is a great place to hang out if your interested in real high end VFX, as a lot of people there are active in the industry and working in places like Dream Works, Sony Imageworks, Disney, SideFX and others.
Although I've been mentioning Blender a lot on my post I still use (and love) Houdini when ever I can, and have the free time of course :-)
I used to have a personal web page where I would post a lot of my tests done in Houdini, so I should start to post them here as well.
Below is a quick reel I was asked to come up with, related to TD :-| I make that "weird" face there because there is a relatively small amount of pretty images you actually produce when you're spending long hours trying to figure out how to optimize/create workflow than actually pressing the "render" button :-) And if you have the chance to press it, it usually is only a proof of concept without any decent texture or lighting.
Here it is anyways, the year was 2006 and the shots description follows below the video.
Scene 1 – Procedural City:
Procedural city builder done using basic stamp functions on Copy SOP. I kept the scene small (only 42 nodes).
Scene 2 – Particles:
Subdivided in two shots, the first was just a test with POPs but it still came out with a beautiful flow and structure besides its simplicity. The second scene is a small portion of a larger animation showing the flow of material inside an cement grinding mill. The final output was an interactive presentation for e-learning.
Scene 3 – Non Photorealistic Rendering Shader :
NPR has been one of my interests for ages because of my background in Painting. This was one of the tests to mimic comic book style rendering. Animations were all simple moves, but the intention was seeing its behavior to moving light and camera.
Scene 4 – Day to Night and 2D to 3D:
Two different projects with the same theme. The first challenge was to convert a simple day picture found on the net to a night shot. Later I decided to push this challenge a bit further by modeling the entire scene in 3D to make a camera movement.
Scene 5 – Unigraphics NX custom tool:
For the last few years I’ve been working with High End CAD systems for the industry as an instructor and solution provider. This is one example of a customization done for a client using GRIP, a macro language for NX.
Software used:
Houdini, UG-NX, Photoshop and Notepad.
Software used:
Houdini, UG-NX, Photoshop and Notepad.
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